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documentation 2008/03/29 01:57 documentation 2012/07/02 05:59 current
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Tournaments generate a lot of data, and most of the features that can be added to tournaments-- like teams, clans, or leagues-- generate even more data.  It's important that all this data is well organized from top to bottom to avoid confusion, maximize utility to staff and players, and keep everything in its place.  AADL has been running tournaments through our own web services since 2004, so the gtsystem data structures are based on our experience about what needs to be tracked and how it needs to be organized. Tournaments generate a lot of data, and most of the features that can be added to tournaments-- like teams, clans, or leagues-- generate even more data.  It's important that all this data is well organized from top to bottom to avoid confusion, maximize utility to staff and players, and keep everything in its place.  AADL has been running tournaments through our own web services since 2004, so the gtsystem data structures are based on our experience about what needs to be tracked and how it needs to be organized.
-Because there are so many layers of data associated with tournaments, the following list and descriptions of each component of gtgsytem and  type of data that the system can keep track of is very long and can seem daunting. This information is here to help put as all on the same page in terms of nomenclature and provide a reference if questions come up; but don't feel that you need to read or understand all of this just to run your first tournament.  There's little descriptions and help on the screens that you'll actually use to build and run your tournaments, but if you want to grok gtsystem in fullness, this is the place to start.  **More to Come!**+Because there are so many layers of data associated with tournaments, the following list and descriptions of each component of gtsytem and  type of data that the system can keep track of is very long and can seem daunting. This information is here to help put us all on the same page in terms of nomenclature and provide a reference if questions come up; but don't feel that you need to read or understand all of this just to run your first tournament.  There's little descriptions and help on the screens that you'll actually use to build and run your tournaments, but if you want to grok gtsystem in fullness, this is the place to start.  **More to Come!**
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=====gtsystem components===== =====gtsystem components=====
    * [[WebAdmin]]     * [[WebAdmin]]